offense.......................71.04224% weatherless...................69.97019% sand..........................22.22783% balance.......................19.38157% hyperoffense.................. 9.57619% hail.......................... 7.80198% monotype...................... 2.34906% choice........................ 1.89255% monodark...................... 1.61831% monosteel..................... 0.45651% tailwind...................... 0.27424% monodragon.................... 0.27424% sandoffense................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% sun........................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% rain.......................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.267) -2.0| | -1.5| | -1.0|####### |# -0.5|################ |################## 0.0|############################## | +0.5| | +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.38%