weatherless...................59.25794% offense.......................45.66059% balance.......................32.76003% rain..........................18.45347% sand..........................17.19642% hyperoffense..................14.29295% semistall..................... 4.46191% sun........................... 4.26761% stall......................... 2.82452% monotype...................... 2.72354% dragmag....................... 2.72167% voltturn...................... 2.47535% choice........................ 1.52402% rainoffense................... 1.30139% hail.......................... 1.26117% sandstall..................... 1.08921% sunoffense.................... 0.87589% sandoffense................... 0.78760% rainstall..................... 0.77078% monobug....................... 0.68008% trickroom..................... 0.65279% monopoison.................... 0.53082% multiweather.................. 0.42837% monodragon.................... 0.31113% tailwind...................... 0.30047% tricksand..................... 0.28236% monorock...................... 0.20970% monowater..................... 0.19053% monosteel..................... 0.17968% monofighting.................. 0.10640% monoflying.................... 0.10633% monoelectric.................. 0.09362% monoghost..................... 0.09206% monopsychic................... 0.08187% monoice....................... 0.08033% monofire...................... 0.07839% monoground.................... 0.04908% mononormal.................... 0.04901% monodark...................... 0.04568% monograss..................... 0.03564% hailstall..................... 0.01802% sunstall...................... 0.01670% Stalliness (mean: -0.176) -2.0|## |#### -1.5|######## |############ -1.0|###################### |###################### -0.5|############################# |######################### 0.0|############################# |############################## +0.5|################### |######### +1.0|######### |##### +1.5|### |# +2.0|## |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%