offense.......................45.31244% weatherless...................44.81072% balance.......................33.80871% rain..........................28.33241% sand..........................22.77611% hyperoffense..................13.27472% semistall..................... 4.88154% dragmag....................... 4.62240% sun........................... 3.24495% stall......................... 2.72260% voltturn...................... 2.65337% rainoffense................... 2.38617% choice........................ 1.60662% monotype...................... 1.60608% sandstall..................... 1.58158% hail.......................... 1.26991% monobug....................... 1.12935% trickroom..................... 0.87678% sunoffense.................... 0.78747% rainstall..................... 0.68558% tricksand..................... 0.64685% sandoffense................... 0.50587% multiweather.................. 0.43410% monowater..................... 0.25348% monoghost..................... 0.13963% tailwind...................... 0.12089% monopoison.................... 0.05826% sunstall...................... 0.01298% monosteel..................... 0.01230% monofighting.................. 0.00566% monoice....................... 0.00517% monodragon.................... 0.00150% monorock...................... 0.00099% monograss..................... 0.00061% monoflying.................... 0.00013% monoelectric.................. 0.00012% monodark...................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.198) -2.0|## |##### -1.5|####### |######### -1.0|######################### |################### -0.5|############################## |########### 0.0|###################### |######################### +0.5|################# |######## +1.0|########## |#### +1.5|## |# +2.0|## | +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.50%