weatherless...................77.50674% balance.......................35.12387% offense.......................33.90273% hyperoffense..................17.80200% sand.......................... 9.74743% sun........................... 8.48169% semistall..................... 7.98862% rain.......................... 5.44307% stall......................... 5.18279% voltturn...................... 3.88671% multiweather.................. 1.93652% sandoffense................... 0.91588% sandstall..................... 0.85525% hail.......................... 0.83780% rainoffense................... 0.78969% choice........................ 0.48158% dragmag....................... 0.34470% sunoffense.................... 0.31808% trickroom..................... 0.14447% monotype...................... 0.13826% tailwind...................... 0.13074% sunstall...................... 0.10616% trapper....................... 0.10259% hailoffense................... 0.04846% monowater..................... 0.04472% hailstall..................... 0.04307% rainstall..................... 0.02590% monoground.................... 0.01768% monoghost..................... 0.01598% monofairy..................... 0.01217% mononormal.................... 0.01161% monodark...................... 0.01103% monoelectric.................. 0.00661% monosteel..................... 0.00491% monorock...................... 0.00427% monoice....................... 0.00413% monobug....................... 0.00217% allweather.................... 0.00185% monodragon.................... 0.00166% trickhail..................... 0.00120% tricksun...................... 0.00120% tricksand..................... 0.00086% monofire...................... 0.00065% monoflying.................... 0.00053% monopsychic................... 0.00025% monograss..................... 0.00020% monopoison.................... 0.00015% monofighting.................. 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.059) -2.0|#### |########## -1.5|############# |############## -1.0|####################### |########################## -0.5|##################### |######################## 0.0|############################# |############################## +0.5|############################ |################### +1.0|################ |########## +1.5|###### |#### +2.0|### |### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.35%