weatherless...................89.80655% offense.......................53.83086% hyperoffense..................32.89025% balance.......................12.20379% voltturn...................... 8.13540% sun........................... 4.71558% monotype...................... 2.68419% sand.......................... 2.37494% hail.......................... 1.92088% sunoffense.................... 1.50368% rain.......................... 1.38749% semistall..................... 0.90379% hailoffense................... 0.73110% monowater..................... 0.56893% batonpass..................... 0.56257% mononormal.................... 0.52748% rainoffense................... 0.51905% trickroom..................... 0.44840% choice........................ 0.44254% monofighting.................. 0.26792% sandoffense................... 0.19311% multiweather.................. 0.18305% stall......................... 0.17130% monofire...................... 0.16948% monopoison.................... 0.16871% monobug....................... 0.15108% monorock...................... 0.14376% dragmag....................... 0.13464% trickhail..................... 0.13345% monodark...................... 0.12095% monograss..................... 0.10031% monodragon.................... 0.08858% tailwind...................... 0.08800% monopsychic................... 0.07993% monoghost..................... 0.07522% monoground.................... 0.07077% monoflying.................... 0.06313% monosteel..................... 0.05558% trapper....................... 0.05464% monoice....................... 0.03805% monoelectric.................. 0.03744% monofairy..................... 0.02759% sandstall..................... 0.01966% tricksand..................... 0.00497% sunstall...................... 0.00337% gravity....................... 0.00079% allweather.................... 0.00057% rainstall..................... 0.00009% Stalliness (mean: -0.699) -2.5| |# -2.0|### |######## -1.5|############### |######################## -1.0|############################# |############################## -0.5|############################# |###################### 0.0|############### |######### +0.5|##### |## +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.52%