weatherless...................90.61449% offense.......................56.15352% hyperoffense..................28.60737% balance.......................13.78900% voltturn......................11.51869% sun........................... 4.41546% monotype...................... 2.37746% sand.......................... 2.08438% hail.......................... 1.81554% rain.......................... 1.32035% sunoffense.................... 1.31811% semistall..................... 1.26726% hailoffense................... 0.84882% monowater..................... 0.65738% rainoffense................... 0.52947% mononormal.................... 0.52520% batonpass..................... 0.51708% monofighting.................. 0.49827% choice........................ 0.43320% trickroom..................... 0.26909% multiweather.................. 0.20370% stall......................... 0.18285% dragmag....................... 0.14247% monofire...................... 0.10139% monobug....................... 0.09952% monodark...................... 0.09027% tailwind...................... 0.08487% monorock...................... 0.07499% monopoison.................... 0.06596% monograss..................... 0.06253% sandoffense................... 0.05623% monopsychic................... 0.04948% trapper....................... 0.04717% monoground.................... 0.04227% sandstall..................... 0.03547% monoflying.................... 0.02279% monofairy..................... 0.02179% monodragon.................... 0.02026% monoghost..................... 0.01592% monoelectric.................. 0.01551% monoice....................... 0.01177% monosteel..................... 0.00981% trickhail..................... 0.00737% tricksand..................... 0.00441% sunstall...................... 0.00080% gravity....................... 0.00006% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.628) -2.5| |# -2.0|## |###### -1.5|############# |####################### -1.0|############################# |############################## -0.5|############################## |########################### 0.0|################ |########### +0.5|##### |### +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.50%