weatherless...................91.33207% offense.......................55.61184% hyperoffense..................26.05830% balance.......................16.96490% voltturn......................12.23890% hail.......................... 2.81572% sun........................... 2.68683% monotype...................... 2.39776% hailoffense................... 2.11104% rain.......................... 2.02721% rainoffense................... 1.34974% sand.......................... 1.29036% semistall..................... 1.13039% sunoffense.................... 1.08249% monowater..................... 1.05323% mononormal.................... 0.69674% batonpass..................... 0.27432% stall......................... 0.23458% monofighting.................. 0.22002% trickroom..................... 0.14610% sandstall..................... 0.13714% multiweather.................. 0.12824% monobug....................... 0.10206% dragmag....................... 0.09673% monograss..................... 0.08929% tailwind...................... 0.07043% monopsychic................... 0.06691% choice........................ 0.04718% trapper....................... 0.04424% monopoison.................... 0.04357% monofire...................... 0.03488% monodark...................... 0.02177% monoelectric.................. 0.02047% monoground.................... 0.02019% monorock...................... 0.01484% sandoffense................... 0.01027% monoflying.................... 0.00585% monodragon.................... 0.00498% monofairy..................... 0.00266% monoghost..................... 0.00240% monosteel..................... 0.00074% monoice....................... 0.00038% trickhail..................... 0.00014% gravity....................... 0.00000% sunstall...................... 0.00000% tricksand..................... 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.554) -2.5| | -2.0|# |## -1.5|####### |######################### -1.0|####################### |######################## -0.5|##################### |############################## 0.0|############## |############ +0.5|#### |#### +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.59%