weatherless...................76.68412% offense.......................43.69334% balance.......................37.11985% sand..........................15.41009% hyperoffense..................10.23932% sun........................... 6.92357% voltturn...................... 5.92929% semistall..................... 5.75628% stall......................... 3.19121% rain.......................... 2.54583% multiweather.................. 2.14881% monotype...................... 1.91017% dragmag....................... 0.90384% sandoffense................... 0.81429% choice........................ 0.65876% hail.......................... 0.63652% sunoffense.................... 0.49139% trickroom..................... 0.37166% sandstall..................... 0.32639% monowater..................... 0.23223% monobug....................... 0.19046% monoflying.................... 0.16131% monofire...................... 0.14286% mononormal.................... 0.14026% rainoffense................... 0.11411% monoghost..................... 0.11333% monodark...................... 0.11022% monosteel..................... 0.10598% monodragon.................... 0.10277% monopoison.................... 0.09650% monopsychic................... 0.09444% monofighting.................. 0.09023% monograss..................... 0.09011% sunstall...................... 0.08298% monoice....................... 0.07828% monoelectric.................. 0.06639% monorock...................... 0.06594% monoground.................... 0.05112% tailwind...................... 0.04884% monofairy..................... 0.04490% rainstall..................... 0.03241% tricksand..................... 0.02661% trickhail..................... 0.01829% gravity....................... 0.01581% hailoffense................... 0.01566% hailstall..................... 0.01123% allweather.................... 0.00834% trapper....................... 0.00285% tricksun...................... 0.00135% trickrain..................... 0.00073% fear.......................... 0.00022% trickfear..................... 0.00002% Stalliness (mean: -0.034) -2.0|# |### -1.5|#### |######## -1.0|############ |################## -0.5|######################## |############################## 0.0|############################## |########################## +0.5|#################### |############## +1.0|######### |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.47%