weatherless...................77.02217% offense.......................41.34071% balance.......................35.23924% sand..........................18.19474% hyperoffense..................12.40931% voltturn...................... 8.70316% stall......................... 5.52949% semistall..................... 5.48126% sun........................... 4.71514% multiweather.................. 2.63065% rain.......................... 2.23649% dragmag....................... 1.69426% sandoffense................... 1.08509% choice........................ 0.79658% sandstall..................... 0.62466% trickroom..................... 0.60197% hail.......................... 0.49078% monotype...................... 0.39676% sunoffense.................... 0.35606% monofire...................... 0.12216% rainoffense................... 0.09995% tailwind...................... 0.09152% sunstall...................... 0.08084% monowater..................... 0.04582% monoflying.................... 0.02858% trickhail..................... 0.02249% monobug....................... 0.02061% monosteel..................... 0.02034% monodragon.................... 0.02014% tricksand..................... 0.01886% mononormal.................... 0.01704% monoghost..................... 0.01526% monopsychic................... 0.01435% gravity....................... 0.01393% hailstall..................... 0.01382% monodark...................... 0.01350% monofighting.................. 0.01315% monograss..................... 0.01310% monopoison.................... 0.01147% monorock...................... 0.00972% hailoffense................... 0.00934% monoelectric.................. 0.00932% rainstall..................... 0.00880% monoground.................... 0.00880% monoice....................... 0.00867% monofairy..................... 0.00615% allweather.................... 0.00336% tricksun...................... 0.00227% trickrain..................... 0.00076% trapper....................... 0.00030% fear.......................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: -0.011) -2.0|## |###### -1.5|##### |########## -1.0|########### |################# -0.5|##################### |############################## 0.0|############################## |######################### +0.5|################### |############## +1.0|######## |##### +1.5|#### |#### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%