weatherless...................76.43240% offense.......................36.50430% balance.......................33.68015% sand..........................20.65669% stall.........................11.60495% hyperoffense..................10.96939% voltturn...................... 7.24632% semistall..................... 7.24121% sun........................... 3.17567% dragmag....................... 2.53066% multiweather.................. 2.05175% sandstall..................... 1.49303% rain.......................... 1.32201% sandoffense................... 1.02080% choice........................ 0.54940% hail.......................... 0.47794% trickroom..................... 0.43617% sunoffense.................... 0.21238% monotype...................... 0.10383% tailwind...................... 0.06720% rainoffense................... 0.06605% sunstall...................... 0.05885% hailstall..................... 0.03397% rainstall..................... 0.01946% monowater..................... 0.01128% tricksand..................... 0.00985% monobug....................... 0.00981% monoflying.................... 0.00899% mononormal.................... 0.00874% monosteel..................... 0.00714% monofire...................... 0.00683% monopsychic................... 0.00672% monograss..................... 0.00605% monoelectric.................. 0.00529% monodragon.................... 0.00529% gravity....................... 0.00512% monoground.................... 0.00495% monopoison.................... 0.00489% monodark...................... 0.00479% monofighting.................. 0.00353% monorock...................... 0.00295% trickhail..................... 0.00285% allweather.................... 0.00262% monoghost..................... 0.00241% monofairy..................... 0.00229% monoice....................... 0.00214% hailoffense................... 0.00112% tricksun...................... 0.00102% trickrain..................... 0.00055% trapper....................... 0.00012% fear.......................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.209) -2.0|## |###### -1.5|##### |######## -1.0|########### |############### -0.5|################### |############################# 0.0|############################## |##################### +0.5|##################### |################# +1.0|######## |######## +1.5|###### |######### +2.0|#### |## +2.5|### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.43%