weatherless...................77.77755% offense.......................43.84931% balance.......................34.18543% sand..........................17.32023% hyperoffense..................13.93407% voltturn...................... 9.69096% semistall..................... 5.39682% sun........................... 5.03655% stall......................... 2.63437% multiweather.................. 2.60418% rain.......................... 2.06897% dragmag....................... 1.07770% choice........................ 0.85591% monotype...................... 0.74970% sandoffense................... 0.66536% sandstall..................... 0.54874% trickroom..................... 0.48939% hail.......................... 0.41025% sunoffense.................... 0.24469% tailwind...................... 0.12183% rainoffense................... 0.11141% monoflying.................... 0.09996% sunstall...................... 0.08747% monofighting.................. 0.08226% monodark...................... 0.07081% monograss..................... 0.06143% monowater..................... 0.06039% monobug....................... 0.05519% monopoison.................... 0.04686% mononormal.................... 0.04165% monofire...................... 0.03436% monodragon.................... 0.03124% tricksand..................... 0.03124% monoice....................... 0.03020% monopsychic................... 0.02811% monoghost..................... 0.02811% monorock...................... 0.02707% monofairy..................... 0.02603% monosteel..................... 0.02395% monoground.................... 0.02187% trickhail..................... 0.02083% gravity....................... 0.01978% monoelectric.................. 0.01770% tricksun...................... 0.00729% trapper....................... 0.00521% hailoffense................... 0.00417% hailstall..................... 0.00417% rainstall..................... 0.00104% Stalliness (mean: -0.130) -2.0|## |####### -1.5|##### |######## -1.0|########### |################# -0.5|##################### |############################## 0.0|########################### |######################## +0.5|################ |########### +1.0|####### |##### +1.5|### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%