weatherless...................79.10191% offense.......................34.97060% balance.......................33.39996% sand..........................18.16331% hyperoffense..................16.71240% voltturn......................11.56394% semistall..................... 8.92438% stall......................... 5.99267% sun........................... 2.96678% multiweather.................. 1.96183% rain.......................... 1.59042% sandstall..................... 1.20460% dragmag....................... 1.19324% choice........................ 0.55425% sandoffense................... 0.36814% trickroom..................... 0.21848% hail.......................... 0.14519% tailwind...................... 0.10837% sunoffense.................... 0.09519% sunstall...................... 0.09265% monotype...................... 0.05323% rainoffense................... 0.04097% trickhail..................... 0.02717% gravity....................... 0.02202% monodark...................... 0.01708% monowater..................... 0.01257% tricksand..................... 0.00810% monoflying.................... 0.00633% monodragon.................... 0.00474% tricksun...................... 0.00325% monofighting.................. 0.00280% monosteel..................... 0.00266% monograss..................... 0.00219% monoghost..................... 0.00115% monoice....................... 0.00098% monorock...................... 0.00077% monofire...................... 0.00066% monoelectric.................. 0.00057% mononormal.................... 0.00037% monopsychic................... 0.00022% monoground.................... 0.00020% monopoison.................... 0.00008% hailoffense................... 0.00002% monofairy..................... 0.00001% monobug....................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.031) -2.0|### |################ -1.5|###### |####### -1.0|############# |################ -0.5|################# |############################## 0.0|########################### |########################### +0.5|############### |############### +1.0|########## |######### +1.5|######### |######## +2.0|## |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.43%