weatherless...................94.63753% offense.......................48.21070% balance.......................32.26127% hyperoffense..................12.63887% voltturn...................... 7.88891% semistall..................... 4.80895% rain.......................... 2.62393% stall......................... 2.08022% sand.......................... 1.54301% monotype...................... 1.17129% sun........................... 1.03603% choice........................ 0.93618% rainoffense................... 0.92956% monowater..................... 0.73444% trickroom..................... 0.63519% dragmag....................... 0.34752% hail.......................... 0.16675% mononormal.................... 0.12880% sunoffense.................... 0.12759% monoice....................... 0.09421% monoelectric.................. 0.07079% gravity....................... 0.04677% monobug....................... 0.04474% sandstall..................... 0.02496% monoflying.................... 0.02180% rainstall..................... 0.01832% monograss..................... 0.01818% monosteel..................... 0.01765% tricksun...................... 0.01592% tailwind...................... 0.01477% sandoffense................... 0.01010% monorock...................... 0.00944% trapper....................... 0.00892% monoground.................... 0.00852% monopsychic................... 0.00790% multiweather.................. 0.00725% monodragon.................... 0.00645% hailstall..................... 0.00391% trickrain..................... 0.00356% monofire...................... 0.00336% monoghost..................... 0.00282% monofighting.................. 0.00282% monopoison.................... 0.00274% monodark...................... 0.00268% monofairy..................... 0.00066% sunstall...................... 0.00007% hailoffense................... 0.00001% allweather.................... 0.00000% Stalliness (mean: -0.142) | -2.0|## |## -1.5|##### |######### -1.0|################ |################## -0.5|############################ |############################## 0.0|######################### |###################### +0.5|################# |########### +1.0|####### |##### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%