weatherless...................81.86925% offense.......................56.14746% balance.......................34.34455% sun........................... 6.87720% hyperoffense.................. 6.71807% rain.......................... 6.26570% sand.......................... 3.44676% hail.......................... 2.63948% semistall..................... 2.51624% voltturn...................... 2.47598% multiweather.................. 1.07566% batonpass..................... 1.06775% dragmag....................... 0.46688% sunoffense.................... 0.36830% stall......................... 0.27368% rainoffense................... 0.24932% tailwind...................... 0.10657% sandoffense................... 0.08061% hailoffense................... 0.06319% choice........................ 0.04018% sandstall..................... 0.02217% rainstall..................... 0.01562% sunstall...................... 0.01034% hailstall..................... 0.00644% trapper....................... 0.00304% trickroom..................... 0.00012% allweather.................... 0.00010% monowater..................... 0.00001% monotype...................... 0.00001% trickrain..................... 0.00001% tricksand..................... 0.00001% Stalliness (mean: -0.168) -1.5|## |##### -1.0|############ |#################### -0.5|########################### |############################## 0.0|############################ |###################### +0.5|############## |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%