weatherless...................97.07745% offense.......................46.88852% balance.......................37.24253% hyperoffense.................. 9.75658% voltturn...................... 6.38924% semistall..................... 4.61483% trickroom..................... 1.50248% stall......................... 1.49754% sun........................... 1.18908% monotype...................... 0.95285% rain.......................... 0.94908% choice........................ 0.79348% hail.......................... 0.61103% rainoffense................... 0.27835% sunoffense.................... 0.25189% sand.......................... 0.19956% monofighting.................. 0.19306% mononormal.................... 0.18545% dragmag....................... 0.14651% monoghost..................... 0.07741% monowater..................... 0.07702% monopoison.................... 0.07700% monodark...................... 0.06096% monorock...................... 0.05912% monopsychic................... 0.05619% monograss..................... 0.05489% hailoffense................... 0.03832% monoflying.................... 0.03754% tailwind...................... 0.03327% monobug....................... 0.02825% monofire...................... 0.02794% multiweather.................. 0.02620% monoice....................... 0.02342% sandoffense................... 0.01771% monoelectric.................. 0.01494% trapper....................... 0.01163% trickhail..................... 0.01139% monosteel..................... 0.00931% monoground.................... 0.00813% sandstall..................... 0.00753% rainstall..................... 0.00586% monofairy..................... 0.00535% tricksand..................... 0.00502% monodragon.................... 0.00281% tricksun...................... 0.00110% trickrain..................... 0.00105% sunstall...................... 0.00079% hailstall..................... 0.00005% Stalliness (mean: -0.084) |# -1.5|### |######### -1.0|########### |################# -0.5|####################### |############################## 0.0|########################### |####################### +0.5|################## |############ +1.0|####### |#### +1.5|## |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.52%