weatherless...................96.69775% offense.......................41.97457% balance.......................38.69529% hyperoffense..................10.07964% voltturn...................... 8.50544% semistall..................... 6.57113% stall......................... 2.67938% trickroom..................... 2.06556% sun........................... 1.28180% rain.......................... 0.94790% hail.......................... 0.78469% choice........................ 0.78262% rainoffense................... 0.59266% sunoffense.................... 0.58073% monotype...................... 0.35166% sand.......................... 0.28798% dragmag....................... 0.24703% monodark...................... 0.07332% hailoffense................... 0.07080% monofighting.................. 0.06744% mononormal.................... 0.06594% monowater..................... 0.05388% sandoffense................... 0.03129% monopoison.................... 0.02376% monorock...................... 0.02113% monograss..................... 0.01235% trickhail..................... 0.01180% monopsychic................... 0.01176% monoghost..................... 0.00787% tailwind...................... 0.00674% monobug....................... 0.00629% tricksand..................... 0.00607% monoice....................... 0.00468% monoflying.................... 0.00220% sandstall..................... 0.00147% monosteel..................... 0.00127% monofire...................... 0.00117% rainstall..................... 0.00085% trickrain..................... 0.00085% monodragon.................... 0.00038% monoground.................... 0.00021% monofairy..................... 0.00015% multiweather.................. 0.00012% monoelectric.................. 0.00012% trapper....................... 0.00001% hailstall..................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.008) |## -1.5|#### |######### -1.0|######## |############## -0.5|################### |############################## 0.0|######################## |####################### +0.5|################## |################ +1.0|######## |###### +1.5|### |# +2.0|# |## more negative = more offensive, more positive = more stall one # = 0.52%