weatherless...................97.26230% offense.......................48.53346% balance.......................36.93823% hyperoffense.................. 7.83213% voltturn...................... 5.73269% semistall..................... 5.26487% stall......................... 1.43132% trickroom..................... 1.13075% sun........................... 1.12634% monotype...................... 0.84055% rain.......................... 0.73172% hail.......................... 0.64263% choice........................ 0.61010% dragmag....................... 0.47736% sand.......................... 0.25432% monofighting.................. 0.23694% sunoffense.................... 0.17203% mononormal.................... 0.12820% monoghost..................... 0.11671% monodark...................... 0.08692% rainoffense................... 0.07650% monopsychic................... 0.07554% monoice....................... 0.04380% tailwind...................... 0.04025% sandstall..................... 0.03044% hailoffense................... 0.02959% monoground.................... 0.02952% monoflying.................... 0.02946% monorock...................... 0.02745% monofire...................... 0.02720% monopoison.................... 0.02502% trickhail..................... 0.02126% monoelectric.................. 0.02098% multiweather.................. 0.01730% hailstall..................... 0.01722% monobug....................... 0.01684% monowater..................... 0.01448% monograss..................... 0.00507% monodragon.................... 0.00453% sandoffense................... 0.00316% monofairy..................... 0.00273% gravity....................... 0.00244% monosteel..................... 0.00181% tricksun...................... 0.00163% sunstall...................... 0.00153% rainstall..................... 0.00091% Stalliness (mean: -0.066) |# -1.5|## |###### -1.0|########### |################# -0.5|####################### |############################## 0.0|######################## |####################### +0.5|################ |############ +1.0|###### |#### +1.5|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%