weatherless...................95.42001% offense.......................40.90829% balance.......................31.78007% hyperoffense..................15.37667% voltturn...................... 8.88015% semistall..................... 6.36008% stall......................... 5.57490% hail.......................... 2.87571% rain.......................... 1.45585% choice........................ 1.30800% trickroom..................... 0.60295% rainoffense................... 0.28195% tailwind...................... 0.24180% sun........................... 0.23205% monotype...................... 0.20105% hailoffense................... 0.18922% monobug....................... 0.13124% dragmag....................... 0.08342% trickhail..................... 0.05452% sunoffense.................... 0.01953% sand.......................... 0.01700% monowater..................... 0.01635% monopoison.................... 0.01160% hailstall..................... 0.00870% monodark...................... 0.00855% monoice....................... 0.00808% monofighting.................. 0.00674% monoghost..................... 0.00423% rainstall..................... 0.00417% monorock...................... 0.00397% monofire...................... 0.00363% monosteel..................... 0.00197% monograss..................... 0.00131% mononormal.................... 0.00118% sandstall..................... 0.00102% monopsychic................... 0.00100% monodragon.................... 0.00094% monoflying.................... 0.00086% multiweather.................. 0.00061% monoground.................... 0.00041% monoelectric.................. 0.00015% monofairy..................... 0.00010% tricksand..................... 0.00007% gravity....................... 0.00001% trapper....................... 0.00001% tricksun...................... 0.00001% sandoffense................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.045) -2.0|## |## -1.5|####### |#################### -1.0|################## |##################### -0.5|######################## |############################## 0.0|######################## |############################ +0.5|###################### |########### +1.0|############# |###### +1.5|### |### +2.0|# |## +2.5|## |# +3.0|#### more negative = more offensive, more positive = more stall one # = 0.41%