weatherless...................94.80703% offense.......................44.90290% balance.......................35.53499% hyperoffense..................12.63118% voltturn...................... 6.22146% semistall..................... 4.81993% hail.......................... 2.19817% stall......................... 2.11101% rain.......................... 2.08312% monotype...................... 1.03197% choice........................ 0.85591% sun........................... 0.74957% trickroom..................... 0.58571% rainoffense................... 0.28065% monowater..................... 0.19001% sand.......................... 0.18652% monopoison.................... 0.15689% monobug....................... 0.12028% hailoffense................... 0.09413% sunoffense.................... 0.09413% trickhail..................... 0.08890% monorock...................... 0.08542% tailwind...................... 0.08193% mononormal.................... 0.07321% monofighting.................. 0.07147% monoice....................... 0.06973% monodark...................... 0.06973% monoghost..................... 0.06450% monofire...................... 0.04184% monograss..................... 0.04009% hailstall..................... 0.03835% monoelectric.................. 0.03486% monoground.................... 0.02963% gravity....................... 0.02440% multiweather.................. 0.02440% monoflying.................... 0.02092% monosteel..................... 0.01918% monofairy..................... 0.01918% rainstall..................... 0.01569% dragmag....................... 0.01395% trapper....................... 0.00697% sandstall..................... 0.00523% monodragon.................... 0.00349% monopsychic................... 0.00349% Stalliness (mean: -0.118) -2.0|# |## -1.5|####### |############ -1.0|############### |################### -0.5|############################ |############################## 0.0|############################# |########################## +0.5|##################### |############# +1.0|######## |##### +1.5|## |## +2.0|# | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%