weatherless...................95.00099% offense.......................44.27055% balance.......................35.24450% hyperoffense..................13.19734% voltturn...................... 6.77080% semistall..................... 5.00668% hail.......................... 2.42480% stall......................... 2.28093% rain.......................... 1.83863% choice........................ 0.85654% monotype...................... 0.81798% trickroom..................... 0.64425% sun........................... 0.60254% rainoffense................... 0.27603% sand.......................... 0.15195% monopoison.................... 0.14687% monowater..................... 0.13796% trickhail..................... 0.12765% hailoffense................... 0.10399% monobug....................... 0.10157% sunoffense.................... 0.09240% monorock...................... 0.07642% tailwind...................... 0.07358% monoice....................... 0.06237% monofighting.................. 0.05561% hailstall..................... 0.04621% mononormal.................... 0.04299% monodark...................... 0.04020% monoghost..................... 0.03496% monofire...................... 0.03408% monograss..................... 0.02992% monoground.................... 0.02982% monoelectric.................. 0.02640% gravity....................... 0.02284% monosteel..................... 0.02152% multiweather.................. 0.01891% dragmag....................... 0.01584% rainstall..................... 0.01292% monoflying.................... 0.01022% monofairy..................... 0.00835% trapper....................... 0.00660% sandstall..................... 0.00415% monodragon.................... 0.00202% monopsychic................... 0.00170% Stalliness (mean: -0.118) -2.0|# |## -1.5|####### |############# -1.0|############### |################## -0.5|############################ |############################## 0.0|############################# |########################## +0.5|##################### |############ +1.0|####### |###### +1.5|## |## +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%