offense.......................61.49035% sun...........................49.43972% rain..........................47.01403% balance.......................34.29654% weatherless...................17.75969% multiweather..................15.53916% tailwind...................... 7.08935% hyperoffense.................. 2.84604% dragmag....................... 2.07501% trickroom..................... 1.96099% semistall..................... 1.21331% tricksun...................... 1.19628% sand.......................... 1.10773% trickrain..................... 1.07919% sunoffense.................... 0.78563% gravity....................... 0.62928% rainoffense................... 0.55370% hail.......................... 0.41017% voltturn...................... 0.32956% monotype...................... 0.21733% stall......................... 0.15375% batonpass..................... 0.07931% tricksand..................... 0.07071% monowater..................... 0.05028% rainstall..................... 0.03519% sunstall...................... 0.03471% sandoffense................... 0.03114% trickhail..................... 0.02627% monoflying.................... 0.02563% monoghost..................... 0.02254% monoelectric.................. 0.02011% monofairy..................... 0.01865% trapper....................... 0.01589% monodark...................... 0.01152% mononormal.................... 0.01152% monoice....................... 0.00989% swagplay...................... 0.00941% monobug....................... 0.00860% monopsychic................... 0.00778% hailoffense................... 0.00714% monodragon.................... 0.00665% monopoison.................... 0.00568% monorock...................... 0.00454% monofighting.................. 0.00422% sandstall..................... 0.00389% monoground.................... 0.00389% monograss..................... 0.00243% monosteel..................... 0.00227% monofire...................... 0.00178% Stalliness (mean: -0.152) |## -1.0|##### |############# -0.5|######################## |############################## 0.0|########################### |################### +0.5|########## |#### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.73%