offense.......................67.71553% sun...........................59.72333% rain..........................46.59487% balance.......................30.35760% multiweather..................17.74655% tailwind......................11.45710% weatherless...................11.21304% dragmag....................... 1.98164% trickroom..................... 1.72484% hyperoffense.................. 1.60860% tricksun...................... 1.32855% trickrain..................... 1.27451% gravity....................... 0.90617% sunoffense.................... 0.77024% rainoffense................... 0.38732% semistall..................... 0.28287% voltturn...................... 0.16760% sand.......................... 0.15671% hail.......................... 0.07610% stall......................... 0.03540% monotype...................... 0.01547% monowater..................... 0.00933% rainstall..................... 0.00662% sunstall...................... 0.00616% monofairy..................... 0.00259% swagplay...................... 0.00219% monodark...................... 0.00207% sandoffense................... 0.00186% monoflying.................... 0.00128% sandstall..................... 0.00098% tricksand..................... 0.00095% batonpass..................... 0.00039% trickhail..................... 0.00028% trapper....................... 0.00022% hailoffense................... 0.00019% monoghost..................... 0.00010% monoice....................... 0.00002% monofire...................... 0.00001% monorock...................... 0.00001% monofighting.................. 0.00001% monoground.................... 0.00001% monopsychic................... 0.00001% monoelectric.................. 0.00001% mononormal.................... 0.00001% monodragon.................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% Stalliness (mean: -0.202) |# -1.0|#### |############ -0.5|######################## |############################## 0.0|######################### |################# +0.5|###### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.83%