offense.......................72.04164% sun...........................69.78950% rain..........................37.84221% balance.......................25.55434% tailwind......................17.38072% multiweather..................16.70725% weatherless................... 8.91069% hyperoffense.................. 2.10286% sunoffense.................... 1.46213% dragmag....................... 1.16060% trickroom..................... 1.09431% trickrain..................... 0.85107% gravity....................... 0.59159% rainoffense................... 0.36879% tricksun...................... 0.30061% semistall..................... 0.29149% hail.......................... 0.12389% voltturn...................... 0.11394% sand.......................... 0.06034% stall......................... 0.00967% monotype...................... 0.00664% monowater..................... 0.00473% sandoffense................... 0.00148% monofairy..................... 0.00099% tricksand..................... 0.00099% swagplay...................... 0.00099% sunstall...................... 0.00065% monodark...................... 0.00049% monoflying.................... 0.00040% trickhail..................... 0.00010% batonpass..................... 0.00009% sandstall..................... 0.00004% trapper....................... 0.00003% hailoffense................... 0.00003% rainstall..................... 0.00003% monoghost..................... 0.00001% monoground.................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% Stalliness (mean: -0.271) | -1.0|######### |############# -0.5|############################## |########################### 0.0|##################### |############### +0.5|###### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.82%