weatherless...................79.35751% offense.......................54.74061% balance.......................22.91510% hyperoffense..................18.68174% sand..........................13.63524% sun........................... 5.80674% monotype...................... 2.95606% semistall..................... 2.49488% rain.......................... 1.78669% voltturn...................... 1.73507% sandoffense................... 1.64932% multiweather.................. 1.30503% stall......................... 1.16766% dragmag....................... 1.11604% batonpass..................... 1.11177% hail.......................... 0.81741% sunoffense.................... 0.72867% monodark...................... 0.44070% monopoison.................... 0.38652% sandstall..................... 0.36135% rainoffense................... 0.30973% monobug....................... 0.29437% monoghost..................... 0.28413% mononormal.................... 0.23635% monoflying.................... 0.21160% trickroom..................... 0.19667% monowater..................... 0.18515% tailwind...................... 0.16894% monofire...................... 0.15273% monofighting.................. 0.12969% monoice....................... 0.11049% monosteel..................... 0.10538% monoground.................... 0.09172% monograss..................... 0.08959% monoelectric.................. 0.07892% monopsychic................... 0.07210% trapper....................... 0.05461% monodragon.................... 0.05375% gravity....................... 0.05247% monorock...................... 0.04735% swagplay...................... 0.03456% monofairy..................... 0.02816% sunstall...................... 0.02688% hailoffense................... 0.02560% trickhail..................... 0.02261% allweather.................... 0.02176% tricksand..................... 0.01109% hailstall..................... 0.01067% tricksun...................... 0.00341% rainstall..................... 0.00341% Stalliness (mean: -0.375) -2.0|## |#### -1.5|######## |############## -1.0|##################### |########################## -0.5|############################## |############################ 0.0|####################### |############### +0.5|########### |####### +1.0|### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%