weatherless...................68.26631% offense.......................55.48207% balance.......................30.52999% hyperoffense..................10.94617% sun...........................10.68124% sand.......................... 9.41784% rain.......................... 9.28538% monotype...................... 4.66696% trickroom..................... 3.73532% hail.......................... 2.81815% semistall..................... 2.55151% monowater..................... 1.71152% sunoffense.................... 1.38469% tailwind...................... 1.34778% tricksun...................... 0.93832% monofire...................... 0.60827% stall......................... 0.49026% multiweather.................. 0.46893% monoelectric.................. 0.44806% rainoffense................... 0.37316% sandoffense................... 0.33321% voltturn...................... 0.31066% tricksand..................... 0.29051% monoice....................... 0.25718% monorock...................... 0.24905% sandstall..................... 0.23771% dragmag....................... 0.23371% monoghost..................... 0.23000% batonpass..................... 0.22772% monopsychic................... 0.21668% monoflying.................... 0.21090% monofighting.................. 0.19640% monograss..................... 0.15643% mononormal.................... 0.11986% trickhail..................... 0.10733% trickrain..................... 0.08868% monopoison.................... 0.07616% gravity....................... 0.06986% monoground.................... 0.06046% monodark...................... 0.05704% trapper....................... 0.04890% rainstall..................... 0.03941% monodragon.................... 0.03046% monobug....................... 0.02717% hailoffense................... 0.02598% sunstall...................... 0.01299% swagplay...................... 0.01097% hailstall..................... 0.01097% monosteel..................... 0.01097% monofairy..................... 0.00685% Stalliness (mean: -0.236) |# -1.5|##### |####### -1.0|############# |###################### -0.5|############################## |############################ 0.0|####################### |################### +0.5|################ |######### +1.0|#### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.55%