weatherless...................61.81566% offense.......................51.62529% balance.......................38.33239% sun...........................12.46496% sand..........................12.38768% rain.......................... 9.87956% hyperoffense.................. 8.33713% trickroom..................... 6.45075% hail.......................... 3.45212% tricksun...................... 2.38058% tailwind...................... 2.31662% semistall..................... 1.67873% monotype...................... 1.34523% sunoffense.................... 1.21309% monowater..................... 0.62152% voltturn...................... 0.33537% trickhail..................... 0.29551% monoflying.................... 0.18014% gravity....................... 0.17866% rainoffense................... 0.15928% monograss..................... 0.15276% sandoffense................... 0.14898% tricksand..................... 0.14836% trickrain..................... 0.14001% mononormal.................... 0.12507% monofire...................... 0.09010% batonpass..................... 0.07934% monoelectric.................. 0.04472% monofighting.................. 0.04317% monorock...................... 0.03054% stall......................... 0.02646% monoground.................... 0.02351% monoice....................... 0.01685% trapper....................... 0.01071% monoghost..................... 0.00863% monopsychic................... 0.00586% monodark...................... 0.00238% dragmag....................... 0.00000% sandstall..................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.184) | -1.5|####### |#### -1.0|############# |####################### -0.5|############################## |########################### 0.0|############################ |############################## +0.5|################# |############### +1.0|## |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.50%