offense.......................50.51204% weatherless...................47.56628% balance.......................45.14322% sun...........................18.91114% sand..........................16.25392% rain..........................12.11385% hail.......................... 5.15482% tailwind...................... 5.08651% trickroom..................... 4.08739% hyperoffense.................. 3.71182% tricksun...................... 2.88852% semistall..................... 0.62977% sunoffense.................... 0.48397% monotype...................... 0.46798% trickhail..................... 0.36322% monowater..................... 0.23840% voltturn...................... 0.18012% tricksand..................... 0.16812% rainoffense................... 0.12321% monoflying.................... 0.09376% mononormal.................... 0.06648% sandoffense................... 0.04826% monofire...................... 0.03835% trickrain..................... 0.02797% monograss..................... 0.01889% batonpass..................... 0.01759% gravity....................... 0.00821% monorock...................... 0.00580% monoelectric.................. 0.00358% stall......................... 0.00314% monoground.................... 0.00230% trapper....................... 0.00120% monoice....................... 0.00022% monopsychic................... 0.00009% monodark...................... 0.00008% monoghost..................... 0.00004% monofighting.................. 0.00000% dragmag....................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.055) | -1.5|## |# -1.0|##### |######## -0.5|############## |######################### 0.0|############################## |#################### +0.5|############ |############ +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 0.76%