weatherless...................87.48766% balance.......................42.22957% offense.......................37.55428% semistall..................... 9.31847% voltturn...................... 7.26051% hyperoffense.................. 6.53552% rain.......................... 4.43961% sun........................... 4.37341% stall......................... 4.36215% sand.......................... 3.66757% monotype...................... 1.45913% monosteel..................... 1.41761% dragmag....................... 0.98866% choice........................ 0.84800% sunstall...................... 0.49334% trickroom..................... 0.38838% hail.......................... 0.12711% multiweather.................. 0.09536% sandoffense................... 0.04810% monodark...................... 0.04145% trickhail..................... 0.03586% sandstall..................... 0.02587% rainoffense................... 0.01203% sunoffense.................... 0.00627% monobug....................... 0.00007% monoflying.................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monowater..................... 0.00000% monofighting.................. 0.00000% tailwind...................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.169) -2.0| | -1.5|##### |######## -1.0|###### |############# -0.5|############################## |####################### 0.0|##################### |########################## +0.5|############################ |####################### +1.0|##################### |##### +1.5|## |# +2.0| |#### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%