weatherless...................69.45573% balance.......................44.69820% offense.......................43.47574% sun...........................14.60570% trickroom.....................11.40813% sand.......................... 7.08762% rain.......................... 6.79534% hyperoffense.................. 5.75671% semistall..................... 5.51223% tailwind...................... 4.05972% hail.......................... 3.08008% monotype...................... 2.19079% trickhail..................... 1.79822% voltturn...................... 1.35724% tricksun...................... 0.96248% multiweather.................. 0.85164% monofire...................... 0.85094% choice........................ 0.73740% monowater..................... 0.70491% sunoffense.................... 0.67773% stall......................... 0.55713% tricksand..................... 0.54460% sandoffense................... 0.31779% dragmag....................... 0.23629% monopsychic................... 0.16094% rainoffense................... 0.12999% sandstall..................... 0.12172% trickrain..................... 0.09732% monosteel..................... 0.05780% monoice....................... 0.05707% monofairy..................... 0.05328% monodragon.................... 0.04381% mononormal.................... 0.03973% monoelectric.................. 0.03690% monograss..................... 0.03411% monofighting.................. 0.02935% monoghost..................... 0.02608% batonpass..................... 0.02362% monoground.................... 0.02349% monodark...................... 0.02348% monorock...................... 0.01831% monopoison.................... 0.01680% gravity....................... 0.01357% sunstall...................... 0.01213% hailstall..................... 0.01121% monoflying.................... 0.00892% allweather.................... 0.00701% trapper....................... 0.00668% rainstall..................... 0.00496% monobug....................... 0.00487% hailoffense................... 0.00259% Stalliness (mean: 0.010) |# -1.5|# |###### -1.0|###### |############## -0.5|################## |########################## 0.0|############################## |############################## +0.5|################## |############# +1.0|######## |### +1.5|### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.56%