offense.......................58.03131% sun...........................41.87040% weatherless...................40.31024% rain..........................37.72607% balance.......................29.48209% multiweather..................23.70434% hyperoffense.................. 8.29938% sand.......................... 3.41161% semistall..................... 3.13461% monotype...................... 1.99264% sunoffense.................... 1.54764% trickroom..................... 1.49046% tailwind...................... 1.10801% stall......................... 1.05261% rainoffense................... 0.93288% dragmag....................... 0.86318% hail.......................... 0.77561% trickrain..................... 0.69340% tricksun...................... 0.47180% monowater..................... 0.39853% choice........................ 0.38423% voltturn...................... 0.31096% monodragon.................... 0.29487% monoflying.................... 0.28415% rainstall..................... 0.23769% batonpass..................... 0.22875% gravity....................... 0.16978% sandoffense................... 0.14654% monofairy..................... 0.13940% monofire...................... 0.12510% monopsychic................... 0.10901% sunstall...................... 0.10187% monograss..................... 0.09114% monoghost..................... 0.07685% monofighting.................. 0.07148% monosteel..................... 0.06255% monoelectric.................. 0.06255% mononormal.................... 0.06076% monoice....................... 0.04647% tricksand..................... 0.04647% monodark...................... 0.04468% monobug....................... 0.04289% monopoison.................... 0.03753% monoground.................... 0.03217% swagplay...................... 0.02859% sandstall..................... 0.02681% hailoffense................... 0.02502% monorock...................... 0.01787% trickhail..................... 0.01608% trapper....................... 0.01430% allweather.................... 0.00357% hailstall..................... 0.00357% Stalliness (mean: -0.205) |# -1.5|### |###### -1.0|############## |##################### -0.5|############################# |############################## 0.0|########################## |################### +0.5|############ |####### +1.0|#### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.56%