sun...........................65.34218% offense.......................60.66384% rain..........................58.54435% multiweather..................39.25740% balance.......................28.04704% weatherless...................14.71174% hyperoffense.................. 8.03206% semistall..................... 2.93484% trickroom..................... 2.50063% tailwind...................... 2.07853% sunoffense.................... 1.79316% trickrain..................... 1.71741% rainoffense................... 1.63352% tricksun...................... 0.96194% sand.......................... 0.66136% monotype...................... 0.55140% dragmag....................... 0.46558% stall......................... 0.32221% voltturn...................... 0.23551% monowater..................... 0.20549% hail.......................... 0.13682% monoflying.................... 0.10724% rainstall..................... 0.07882% monodragon.................... 0.07390% monosteel..................... 0.06313% sandoffense................... 0.04034% gravity....................... 0.03990% monopsychic................... 0.03312% choice........................ 0.03050% sunstall...................... 0.02321% sandstall..................... 0.01163% monoelectric.................. 0.01135% batonpass..................... 0.00995% monofairy..................... 0.00989% monograss..................... 0.00895% monodark...................... 0.00801% monofire...................... 0.00761% mononormal.................... 0.00624% monoghost..................... 0.00492% swagplay...................... 0.00399% monobug....................... 0.00367% monoice....................... 0.00353% monoground.................... 0.00216% monofighting.................. 0.00211% monopoison.................... 0.00011% tricksand..................... 0.00000% trapper....................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.242) |# -1.5|#### |##### -1.0|############### |######################### -0.5|############################## |############################## 0.0|######################### |################### +0.5|############ |####### +1.0|## |#### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.56%