sun...........................77.37188% rain..........................63.94717% offense.......................61.42939% multiweather..................46.84269% balance.......................28.94148% hyperoffense.................. 7.89552% weatherless................... 5.30428% trickroom..................... 2.69000% trickrain..................... 2.37185% tailwind...................... 2.25190% semistall..................... 1.70183% rainoffense................... 1.45048% tricksun...................... 1.31026% sunoffense.................... 1.17954% dragmag....................... 0.24384% sand.......................... 0.18609% monotype...................... 0.16950% hail.......................... 0.06809% monowater..................... 0.06513% monoflying.................... 0.04362% voltturn...................... 0.03254% stall......................... 0.03178% choice........................ 0.02226% monosteel..................... 0.01622% gravity....................... 0.01475% monopsychic................... 0.01447% rainstall..................... 0.01183% monoelectric.................. 0.00991% sandoffense................... 0.00926% monodragon.................... 0.00813% sunstall...................... 0.00754% monofairy..................... 0.00695% sandstall..................... 0.00221% monofire...................... 0.00201% batonpass..................... 0.00135% monodark...................... 0.00081% monograss..................... 0.00080% monobug....................... 0.00050% swagplay...................... 0.00048% monoghost..................... 0.00034% monoice....................... 0.00030% mononormal.................... 0.00011% monofighting.................. 0.00010% monoground.................... 0.00008% monopoison.................... 0.00000% tricksand..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.244) | -1.5|#### |### -1.0|########## |###################### -0.5|####################### |############################## 0.0|####################### |###################### +0.5|######## |##### +1.0| |## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%