weatherless...................74.10375% balance.......................50.90482% offense.......................43.26235% trickroom.....................35.84225% hail..........................16.73835% trickhail.....................11.48015% sun........................... 3.88479% semistall..................... 3.65469% sand.......................... 3.48810% rain.......................... 1.79201% tailwind...................... 1.63550% stall......................... 1.15201% hyperoffense.................. 1.02614% hailstall..................... 0.64775% monotype...................... 0.48418% monobug....................... 0.34128% voltturn...................... 0.15747% sunoffense.................... 0.11798% monofire...................... 0.09250% sandstall..................... 0.07873% choice........................ 0.07240% dragmag....................... 0.06312% tricksun...................... 0.02488% monoground.................... 0.01925% monowater..................... 0.01623% rainoffense................... 0.01371% tricksand..................... 0.01318% monopsychic................... 0.00820% multiweather.................. 0.00699% mononormal.................... 0.00449% rainstall..................... 0.00233% monoflying.................... 0.00098% monopoison.................... 0.00091% gravity....................... 0.00076% hailoffense................... 0.00063% trickrain..................... 0.00023% monoice....................... 0.00022% monoelectric.................. 0.00010% batonpass..................... 0.00010% sandoffense................... 0.00004% monoghost..................... 0.00001% sunstall...................... 0.00001% monograss..................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.083) -1.5|# | -1.0|## |############# -0.5|######### |################ 0.0|############################## |################# +0.5|############### |############## +1.0|#### |# +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.80%