weatherless...................63.02745% balance.......................40.55182% sand..........................35.80302% offense.......................34.35358% semistall.....................12.57594% hyperoffense.................. 8.51844% batonpass..................... 6.19359% dragmag....................... 4.40387% stall......................... 4.00022% sandstall..................... 1.90032% sandoffense................... 1.50174% sun........................... 0.70251% rain.......................... 0.62565% monotype...................... 0.55984% choice........................ 0.42160% trapper....................... 0.25728% rainoffense................... 0.23285% multiweather.................. 0.16649% monowater..................... 0.13681% mononormal.................... 0.11578% monopoison.................... 0.06926% monopsychic................... 0.05438% monorock...................... 0.05338% monoflying.................... 0.02955% monosteel..................... 0.02829% monoground.................... 0.02376% sunoffense.................... 0.02241% monofire...................... 0.02020% monoghost..................... 0.01990% monodragon.................... 0.01937% monograss..................... 0.01701% monobug....................... 0.01109% voltturn...................... 0.01053% hail.......................... 0.00786% monodark...................... 0.00611% sunstall...................... 0.00531% monoelectric.................. 0.00496% monofighting.................. 0.00438% monoice....................... 0.00196% rainstall..................... 0.00000% Stalliness (mean: 0.161) -2.0| |# -1.5|##### |####### -1.0|######## |############ -0.5|################## |##################### 0.0|############################## |#################### +0.5|################### |#################### +1.0|############ |############ +1.5|######## |#### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.50%