sand..........................66.49346% balance.......................44.07963% weatherless...................33.32345% offense.......................27.62234% semistall.....................17.93070% stall......................... 5.43240% hyperoffense.................. 4.93493% sandstall..................... 4.14262% batonpass..................... 2.93266% sandoffense................... 2.49271% dragmag....................... 1.30546% sun........................... 0.21660% choice........................ 0.07797% multiweather.................. 0.06415% voltturn...................... 0.05460% monotype...................... 0.03248% rain.......................... 0.03064% mononormal.................... 0.02695% trapper....................... 0.00705% monorock...................... 0.00436% rainoffense................... 0.00151% monopoison.................... 0.00089% monoghost..................... 0.00024% monowater..................... 0.00003% monofire...................... 0.00001% monoground.................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sunstall...................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% sunoffense.................... 0.00000% monofighting.................. 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.353) -2.0| | -1.5|# |##### -1.0|########## |############ -0.5|################ |################### 0.0|####################### |################# +0.5|############################## |########################## +1.0|################ |################# +1.5|################ |####### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.46%