rain..........................90.26893% balance.......................54.58368% sun...........................46.01282% multiweather..................42.32372% offense.......................33.04501% hyperoffense.................. 8.23024% weatherless................... 5.09600% stall......................... 4.14107% sand.......................... 0.94596% sandstall..................... 0.58709% sunoffense.................... 0.38734% batonpass..................... 0.07274% sunstall...................... 0.00963% rainoffense................... 0.00000% monotype...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% choice........................ 0.00000% semistall..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.003) -1.5| | -1.0|##### | -0.5|############# |### 0.0|##### |############################## +0.5|## |### +1.0| | +1.5| | +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 1.55%