weatherless...................67.00452% offense.......................47.93928% sand..........................29.55615% balance.......................23.55173% hyperoffense..................21.89932% sandoffense................... 5.37996% semistall..................... 4.04458% voltturn...................... 2.74282% stall......................... 2.56509% choice........................ 1.97906% batonpass..................... 1.94543% rain.......................... 1.78692% hail.......................... 1.63801% monotype...................... 1.43626% sandstall..................... 1.41704% dragmag....................... 1.20088% rainoffense................... 1.06638% trickroom..................... 1.04237% monowater..................... 0.39869% monofighting.................. 0.29302% tricksand..................... 0.29302% sun........................... 0.23057% multiweather.................. 0.20655% mononormal.................... 0.18253% hailstall..................... 0.15371% monoghost..................... 0.14891% monoice....................... 0.11528% sunoffense.................... 0.09607% monorock...................... 0.07686% trapper....................... 0.07205% hailoffense................... 0.07205% monoflying.................... 0.06725% monosteel..................... 0.03843% monoground.................... 0.03362% monopoison.................... 0.02882% monopsychic................... 0.02882% tailwind...................... 0.01921% monobug....................... 0.01921% monodragon.................... 0.01921% monograss..................... 0.01441% gravity....................... 0.00961% monofairy..................... 0.00961% monoelectric.................. 0.00961% monodark...................... 0.00480% Stalliness (mean: -0.330) -2.0|## |##### -1.5|############# |#################### -1.0|######################### |############################# -0.5|############################## |############################## 0.0|######################### |############# +0.5|############ |########### +1.0|######## |#### +1.5|### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%