weatherless...................62.64510% offense.......................46.77013% sand..........................34.16713% hyperoffense..................23.13841% balance.......................22.91017% sandoffense................... 6.82972% semistall..................... 4.33394% voltturn...................... 3.36651% stall......................... 2.84735% choice........................ 2.20477% rain.......................... 1.72243% sandstall..................... 1.58807% hail.......................... 1.49544% dragmag....................... 1.33150% trickroom..................... 1.29464% batonpass..................... 1.25867% rainoffense................... 1.10979% monotype...................... 0.81333% tricksand..................... 0.37546% monofighting.................. 0.19189% multiweather.................. 0.17991% hailstall..................... 0.17965% sun........................... 0.15534% mononormal.................... 0.14833% monoice....................... 0.13498% monoghost..................... 0.08441% monowater..................... 0.08336% hailoffense................... 0.06568% sunoffense.................... 0.04989% monoflying.................... 0.04785% trapper....................... 0.04227% monorock...................... 0.02906% monosteel..................... 0.02396% monopsychic................... 0.02073% monograss..................... 0.01647% monoground.................... 0.01428% monobug....................... 0.01294% monodragon.................... 0.01294% monopoison.................... 0.01175% tailwind...................... 0.00970% gravity....................... 0.00928% monofairy..................... 0.00647% monoelectric.................. 0.00647% monodark...................... 0.00187% Stalliness (mean: -0.339) -2.0|## |###### -1.5|############# |##################### -1.0|######################### |############################## -0.5|############################## |############################ 0.0|######################### |############ +0.5|########### |########### +1.0|######### |#### +1.5|### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%