hyperoffense..................49.32840% weatherless...................49.32840% sand..........................38.27461% offense.......................38.27461% rain..........................12.39699% balance.......................12.39699% voltturn......................10.23986% semistall..................... 0.00000% monorock...................... 0.00000% sun........................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% choice........................ 0.00000% stall......................... 0.00000% hail.......................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monotype...................... 0.00000% Stalliness (mean: -0.845) |############################## -1.0| | -0.5|####################### | 0.0|######## | +0.5| | +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.64%