weatherless...................57.72597% offense.......................45.63812% balance.......................30.25497% sand..........................20.63134% hyperoffense..................16.15520% rain..........................16.07211% semistall..................... 4.38153% voltturn...................... 4.05221% stall......................... 3.57019% sun........................... 3.46098% sandoffense................... 3.05397% hail.......................... 2.38426% monotype...................... 2.17204% choice........................ 2.06553% dragmag....................... 1.91978% sandstall..................... 1.73479% rainoffense................... 1.09784% rainstall..................... 0.86184% monowater..................... 0.50034% monopoison.................... 0.43126% trickroom..................... 0.37531% multiweather.................. 0.27466% monobug....................... 0.25276% monodragon.................... 0.24555% monofighting.................. 0.22278% sunoffense.................... 0.16848% tailwind...................... 0.15551% hailstall..................... 0.13027% monorock...................... 0.08705% trickhail..................... 0.07251% monoelectric.................. 0.07238% monoice....................... 0.06896% monofire...................... 0.06705% tricksun...................... 0.05856% mononormal.................... 0.05613% monosteel..................... 0.05594% monoghost..................... 0.05550% monoflying.................... 0.04616% monopsychic................... 0.04428% monodark...................... 0.03462% monograss..................... 0.02961% trapper....................... 0.02616% monoground.................... 0.02509% Stalliness (mean: -0.177) -2.0|### |### -1.5|######## |############## -1.0|############## |################## -0.5|########################## |########################### 0.0|############################## |####################### +0.5|############# |########### +1.0|###### |### +1.5|#### |### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%