offense.......................38.18679% weatherless...................36.69176% sand..........................33.02319% balance.......................30.30951% rain..........................25.26374% hyperoffense..................22.06737% voltturn...................... 8.06110% sandoffense................... 6.84664% semistall..................... 5.24156% stall......................... 4.19478% dragmag....................... 3.94694% choice........................ 3.11846% sun........................... 2.73890% hail.......................... 2.39115% sandstall..................... 2.22661% rainoffense................... 2.00883% monotype...................... 1.68228% rainstall..................... 1.45856% monobug....................... 0.91451% trickroom..................... 0.45172% monowater..................... 0.44314% hailstall..................... 0.25981% tricksun...................... 0.13915% monopoison.................... 0.13617% monodragon.................... 0.13057% multiweather.................. 0.10874% tailwind...................... 0.09048% sunoffense.................... 0.08436% monoice....................... 0.03139% monofighting.................. 0.02817% trapper....................... 0.00490% monosteel..................... 0.00107% monorock...................... 0.00034% monograss..................... 0.00010% monopsychic................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.163) -2.0|### |## -1.5|############## |################## -1.0|########### |########### -0.5|################ |######################### 0.0|############################## |################ +0.5|############# |############## +1.0|######## |### +1.5|##### |## +2.0|## | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%