balance.......................48.63201% hail..........................41.34086% weatherless...................41.19803% hyperoffense..................35.88630% sun...........................10.81306% rain.......................... 8.29849% offense....................... 8.16665% semistall..................... 6.11720% rainoffense................... 5.15050% multiweather.................. 1.66244% stall......................... 1.19785% rainstall..................... 1.19785% choice........................ 0.04878% sand.......................... 0.01199% monotype...................... 0.00097% monodragon.................... 0.00091% monopsychic................... 0.00006% sandoffense................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.045) -2.5|# | -2.0| | -1.5| |#### -1.0|##################### |#### -0.5|# | 0.0|## |### +0.5| |############################## +1.0|# |#### +1.5| | +2.0|# | more negative = more offensive, more positive = more stall one # = 1.38%