weatherless...................76.17508% offense.......................51.29174% hyperoffense..................24.11104% balance.......................24.06127% sun...........................21.36910% rain.......................... 7.29160% multiweather.................. 5.86732% sunoffense.................... 4.98852% batonpass..................... 0.98739% rainoffense................... 0.95756% hail.......................... 0.90880% trickroom..................... 0.58014% tricksun...................... 0.58014% hailoffense................... 0.57319% semistall..................... 0.53577% voltturn...................... 0.51127% monotype...................... 0.34476% monoghost..................... 0.16658% monofairy..................... 0.16658% sand.......................... 0.12274% monodark...................... 0.11444% dragmag....................... 0.04820% monopsychic................... 0.02663% monoground.................... 0.02663% monowater..................... 0.02629% mononormal.................... 0.00310% stall......................... 0.00018% monofire...................... 0.00007% monobug....................... 0.00001% monofighting.................. 0.00001% monoelectric.................. 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% swagplay...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.650) -3.0| | -2.0| |############### -1.0|############################## |############ 0.0|#### |############### +1.0|# | +2.0| | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.29%