weatherless...................78.74025% offense.......................56.64642% balance.......................21.25412% hyperoffense..................19.61782% sun........................... 8.86846% rain.......................... 6.49366% voltturn...................... 6.33903% hail.......................... 5.26035% monotype...................... 4.29881% sand.......................... 2.34387% multiweather.................. 1.69534% sunoffense.................... 1.56227% semistall..................... 1.55852% choice........................ 0.95123% stall......................... 0.92311% hailoffense................... 0.67851% monobug....................... 0.62228% monowater..................... 0.57917% rainoffense................... 0.53513% batonpass..................... 0.46203% mononormal.................... 0.42548% monoghost..................... 0.41985% monodragon.................... 0.40298% monofairy..................... 0.37674% monoflying.................... 0.36550% monofire...................... 0.36081% trickroom..................... 0.35800% monopsychic................... 0.35238% monodark...................... 0.35050% dragmag....................... 0.34769% monofighting.................. 0.31958% monoelectric.................. 0.30364% monosteel..................... 0.29802% monograss..................... 0.26616% monorock...................... 0.25960% monopoison.................... 0.22305% monoice....................... 0.20055% sandoffense................... 0.19868% monoground.................... 0.15182% sunstall...................... 0.08341% swagplay...................... 0.03280% tricksun...................... 0.01874% trapper....................... 0.01499% sandstall..................... 0.01406% tailwind...................... 0.01125% rainstall..................... 0.01125% trickhail..................... 0.00750% hailstall..................... 0.00750% trickrain..................... 0.00281% Stalliness (mean: -0.441) |# -2.0|## |######## -1.0|###################### |############################## 0.0|###################### |########## +1.0|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 1.02%