weatherless...................76.62925% offense.......................55.99213% balance.......................21.24363% hyperoffense..................20.12351% sun...........................10.84088% rain.......................... 7.22314% voltturn...................... 6.88402% hail.......................... 4.86288% monotype...................... 3.35535% sand.......................... 2.41059% sunoffense.................... 2.01421% multiweather.................. 1.95452% semistall..................... 1.64260% stall......................... 0.99812% choice........................ 0.99363% hailoffense................... 0.66318% rainoffense................... 0.58586% batonpass..................... 0.51804% monobug....................... 0.48483% monowater..................... 0.47001% dragmag....................... 0.38820% trickroom..................... 0.35983% mononormal.................... 0.34785% monoghost..................... 0.33928% monodragon.................... 0.32474% monofairy..................... 0.28802% monodark...................... 0.27834% monopsychic................... 0.27630% monoflying.................... 0.27233% monoelectric.................. 0.24986% monofighting.................. 0.24256% monosteel..................... 0.21508% sandoffense................... 0.19871% monoice....................... 0.19440% monofire...................... 0.18411% monograss..................... 0.16913% monorock...................... 0.16729% monopoison.................... 0.11751% monoground.................... 0.11502% sunstall...................... 0.10677% swagplay...................... 0.03285% tricksun...................... 0.02735% sandstall..................... 0.01771% trapper....................... 0.01291% tailwind...................... 0.01108% rainstall..................... 0.00911% hailstall..................... 0.00788% trickhail..................... 0.00676% trickrain..................... 0.00340% Stalliness (mean: -0.441) | -2.0|## |######### -1.0|####################### |############################## 0.0|###################### |########## +1.0|### |# +2.0| | more negative = more offensive, more positive = more stall one # = 1.00%