weatherless...................87.57523% offense.......................58.77596% hyperoffense..................24.65665% balance.......................15.14922% hail.......................... 7.57075% rain.......................... 3.79618% voltturn...................... 2.00843% hailoffense................... 1.87031% dragmag....................... 1.57865% monotype...................... 1.29008% sand.......................... 0.94519% semistall..................... 0.91818% rainoffense................... 0.69828% stall......................... 0.49998% sun........................... 0.47066% trickroom..................... 0.43363% multiweather.................. 0.35261% batonpass..................... 0.34181% monopoison.................... 0.29706% monoice....................... 0.20910% sandoffense................... 0.17901% monofairy..................... 0.17669% monoghost..................... 0.14274% monograss..................... 0.11960% sunoffense.................... 0.08565% monowater..................... 0.08487% monodark...................... 0.06481% monofighting.................. 0.04629% monorock...................... 0.03395% monoelectric.................. 0.03163% mononormal.................... 0.03009% monobug....................... 0.02623% tailwind...................... 0.02469% swagplay...................... 0.01235% tricksun...................... 0.01235% monoflying.................... 0.00849% monosteel..................... 0.00463% monofire...................... 0.00463% monodragon.................... 0.00386% monoground.................... 0.00386% hailstall..................... 0.00386% gravity....................... 0.00154% monopsychic................... 0.00154% trickrain..................... 0.00077% trickhail..................... 0.00077% Stalliness (mean: -0.561) |#### -1.5|########## |################### -1.0|######################### |############################## -0.5|############################## |######################## 0.0|################## |########## +0.5|##### |### +1.0|# |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%