weatherless...................89.82840% offense.......................58.67483% hyperoffense..................27.17618% balance.......................12.42740% hail.......................... 5.17822% rain.......................... 4.42400% dragmag....................... 2.39306% voltturn...................... 1.72449% hailoffense................... 1.70945% semistall..................... 1.04049% rainoffense................... 0.87128% stall......................... 0.68110% sand.......................... 0.62765% monotype...................... 0.26824% multiweather.................. 0.26379% sun........................... 0.20552% batonpass..................... 0.17040% trickroom..................... 0.12074% sandoffense................... 0.08830% monowater..................... 0.06404% monograss..................... 0.06279% sunoffense.................... 0.04820% monopoison.................... 0.04805% monorock...................... 0.02700% mononormal.................... 0.01770% monoghost..................... 0.01684% monoice....................... 0.01210% monofairy..................... 0.01093% tailwind...................... 0.00897% monodragon.................... 0.00362% tricksun...................... 0.00318% monofighting.................. 0.00267% swagplay...................... 0.00218% trickhail..................... 0.00117% monoelectric.................. 0.00117% monodark...................... 0.00053% monobug....................... 0.00041% monosteel..................... 0.00038% gravity....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.600) |#### -1.5|########### |#################### -1.0|##################### |############################## -0.5|########################### |###################### 0.0|############## |####### +0.5|#### |### +1.0|# |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%