weatherless...................88.78348% offense.......................55.63891% hyperoffense..................26.62085% balance.......................15.49376% hail.......................... 7.69950% rain.......................... 3.39852% hailoffense................... 1.95546% semistall..................... 1.56755% dragmag....................... 1.43931% voltturn...................... 1.15861% rainoffense................... 0.84568% stall......................... 0.67893% multiweather.................. 0.32196% sand.......................... 0.30678% monotype...................... 0.23211% sun........................... 0.13367% batonpass..................... 0.09642% monograss..................... 0.08435% sandoffense................... 0.07799% monopoison.................... 0.04357% monorock...................... 0.03910% trickroom..................... 0.03453% tailwind...................... 0.02877% mononormal.................... 0.02598% sunoffense.................... 0.02176% monoghost..................... 0.01053% monoice....................... 0.00904% monowater..................... 0.00719% monofairy..................... 0.00675% tricksun...................... 0.00480% monodragon.................... 0.00363% monofighting.................. 0.00140% swagplay...................... 0.00092% monoelectric.................. 0.00036% monosteel..................... 0.00008% monodark...................... 0.00008% monobug....................... 0.00003% trickhail..................... 0.00002% gravity....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.545) |### -1.5|############# |##################### -1.0|##################### |############################## -0.5|######################## |######################## 0.0|################ |######## +0.5|###### |##### +1.0|### |## +1.5| | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%