weatherless...................67.58130% offense.......................47.95296% balance.......................42.02236% rain..........................13.34204% hail..........................10.10453% sun........................... 9.14634% hyperoffense.................. 6.69280% monotype...................... 5.24100% trickroom..................... 4.35540% semistall..................... 2.94715% multiweather.................. 2.89634% sand.......................... 2.88182% voltturn...................... 2.11963% choice........................ 1.48810% monofairy..................... 1.47358% tailwind...................... 0.97271% monoice....................... 0.74042% monosteel..................... 0.73316% monowater..................... 0.62427% monoflying.................... 0.45006% tricksun...................... 0.42102% monoelectric.................. 0.42102% sunoffense.................... 0.39925% stall......................... 0.38473% rainoffense................... 0.37021% dragmag....................... 0.37021% mononormal.................... 0.37021% monograss..................... 0.31214% batonpass..................... 0.26132% monopsychic................... 0.23955% trickhail..................... 0.23229% tricksand..................... 0.22503% sandoffense................... 0.15244% monorock...................... 0.13792% hailoffense................... 0.12340% monofire...................... 0.12340% monofighting.................. 0.11614% monodark...................... 0.11614% monoground.................... 0.10163% monoghost..................... 0.09437% rainstall..................... 0.05807% monobug....................... 0.05081% allweather.................... 0.05081% trickrain..................... 0.03630% gravity....................... 0.02904% monodragon.................... 0.02904% sandstall..................... 0.02178% monopoison.................... 0.02178% trapper....................... 0.01452% Stalliness (mean: -0.088) -2.5| | -2.0|# |# -1.5|## |##### -1.0|########## |#################### -0.5|##################### |############################# 0.0|############################## |############################ +0.5|##################### |############## +1.0|####### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.51%