weatherless...................85.60028% offense.......................57.46010% balance.......................25.64192% hyperoffense..................14.57321% voltturn...................... 6.87023% hail.......................... 5.69049% rain.......................... 5.48230% sand.......................... 2.15128% sun........................... 1.87370% monotype...................... 1.42262% semistall..................... 1.38793% trickroom..................... 1.04094% stall......................... 0.93685% multiweather.................. 0.79806% hailoffense................... 0.55517% monoghost..................... 0.38168% dragmag....................... 0.27759% mononormal.................... 0.27759% monoice....................... 0.24289% monofire...................... 0.24289% choice........................ 0.20819% rainoffense................... 0.17349% tailwind...................... 0.13879% swagplay...................... 0.13879% sandoffense................... 0.10409% monowater..................... 0.10409% monograss..................... 0.10409% monodragon.................... 0.10409% hailstall..................... 0.10409% monodark...................... 0.06940% monopoison.................... 0.06940% monobug....................... 0.06940% sandstall..................... 0.06940% monofighting.................. 0.06940% monorock...................... 0.06940% monofairy..................... 0.06940% monoground.................... 0.06940% monoelectric.................. 0.06940% monopsychic................... 0.03470% monosteel..................... 0.03470% Stalliness (mean: -0.344) -2.0|# |### -1.5|####### |######### -1.0|###################### |######################## -0.5|############################# |############################## 0.0|############################ |################### +0.5|########### |###### +1.0|### |# +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%